[HEADER(is_tutorial=true, is_autoable=false, is_skippable=false)] [Battle.LockFunction(mask="SYSTEM_MENU_INTERACT")] [Battle.SwitchToDefaultUIState] [Delay(time=0.2)] [Battle.Pause] [Battle.EnsureMinSp(charId="trap_252_pckstp", sp=30)] [Battle.UnlockFunction(mask="CHARACTER_MENU")] [Tutorial(tileX=3, tileY=4, focusWidth=120, focusHeight=120, animStyle="Highlight", focusStyle="HighlightCircle", black="0.5", \ protectTime=0.5, dialogHead="$avatar_hsguma", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] 这家伙在完成充能前,每次把“某种天命”弹开,自己也会受创。以前大家都管这种事叫“天命迸发”。 [popupdialog(dialogHead="$avatar_hsguma", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y", black="0.5", protectTime=0.5)] 博士,要是看到压力舒缓帮手周围有“天命来袭”,就尽快打开,等到充能结束,“某种天命”就伤不了它了。 [popupdialog(dialogHead="$avatar_hsguma", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y", black="0.5", protectTime=0.5)] 这家伙揍人真的挺疼的,最好还是趁它没醒先把它打到半残。正面交给我,打残这家伙就交给博士了。 [InputBlocker(blockInput=true)] [Battle.UnLockFunction(mask="SYSTEM_MENU_INTERACT")]